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Modern FPS
Modern FPS which is in a early development stage
I've been working as lead level designer defining metrics for the entire game and my team and me are responsible for design Points of Interest and World Building
Current this is the workflow I've been doing for levels:
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Receive a Highconcept or highlevel or art or lore direction
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Moodboard in Miro
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Planning Doc with all Level relevant infos
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HighLevel 2D Layout
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Greyboxing
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Cleanup after artists finish the art dressing process.
2 - Moodboard in Miro
3 - Planning Doc
4 - Highlevel 2D layout
Grid size: 10 Meters
5 - Greyboxing
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