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Modern FPS

Modern FPS which is in a early development stage

I've been working as lead level designer defining metrics for the entire game and my team and me are responsible for design Points of Interest and World Building

Current this is the workflow I've been doing for levels:
 

  1. Receive a Highconcept or highlevel or art or lore direction

  2. Moodboard in Miro

  3. Planning Doc with all Level relevant infos

  4. HighLevel 2D Layout

  5. Greyboxing

  6. Cleanup after artists finish the art dressing process.

2 - Moodboard in Miro

image.png

3 - Planning Doc

image.png

4 - Highlevel 2D layout

Floating_2dLayout.jpg

Grid size: 10 Meters

5 - Greyboxing

HighresScreenshot00042 (1).png
HighresScreenshot00040 (1).png
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