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ExoGP
Exo GP Is a racing game, the game is in Open beta, multiple pilots flying in amazing tracks.
I've been working as lead level designer defining the metrics for the tracks, doing greyboxings, cleanups, track planning docs and leading other Level Designer.
Also in pre-production phase we found a metric that allow us to do the track faster and could be used in procedural tracks if needed, it's a value based on curve angle that defines the "dificulty" of each curve faciliting things to control better the pacing. (You can see all of this in the doc bellow)
Track Metrics Example
Level Design Worflow
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